The C64 is the home computing platform that has captured the imagination of coders and sceners for 3 decades now and with such an expansive history and knowledge base comes technical mastery that few platforms ever get to indulge in. Most systems enjoy a ten year run of attention then fade into obscurity, coders, developers and publishers all jumping ship to peddle their wares on more relevant hardware.
Psytronik software have been publishing games since 1993, a time where the C64 platform was becoming increasing irrelevant to the constantly evolving personal computing users. The year saw the last big, if not biggest release the system ever saw - a title that provided a graphical and audible experience akin to the 16bit juggernauts it was facing off against, I am of course talking about the incredible
Mayhem In Monsterland.
Psytronik chose an odd time to enter the publishing game, a time where most publishers sauntered off to pastures greener.
Psytronik and
RGCD continue doing what they love for the fact that they love it, monetary rewards be damned.
In the present day there has been a resurgence of interest in the ageing platform, the C64 never really died but simply became niche. Recently the OG personal computer has found it's self on the forefront of peoples interest with the most recent of note being the recently successful
Kickstarter by Sam Dyer. The C64 is back in the public eye and
Psytronik have been here for the last 20+ years creating a library of retro-modern masterpieces... the latest of which being Darkness.